Low Expectations: How Fans of the SHMUP Genre Can Often Be Their Own Worst Enemies
Before I start, understand something: I am the progeny of Generation X. My generation was around to live through the burgeoning of the public…Read More
Alright you jerks, let’s try this again, shall we? Hopefully it’s not too much to ask that you listen to…like…maybe more than just one…Read More
Look, y’all…before we can have a REAL conversation, you need to brush-up on your video game lingo.
Before I start, understand something: I am the progeny of Generation X. My generation was around to live through the burgeoning of the public…Read More
Hey, All! It’s been a while, hasn’t it? Don’t worry…the development of Blasternal is still coming along, albeit more slowly than I would obviously…Read More
Consider This Part 2 of My Past Debate on Reddit. SAY WHAT YOU WILL about the R-Type Final series by developer Granzella Inc: Regardless…Read More
BIG NEWS! I’m excited to finally reveal one of the two main playable characters at launch! His name is Ad Azimuth; a mercenary-for-hire, and…Read More
MY USUAL DISCLAIMER: Before we get into this post’s topic, let me start by saying that my goal with creating my game isn’t to…Read More
Okay, so…I’m kind of a big chicken…LOL! Anyhow, I finally got the courage to share a pre-release of the Blasternal Original Soundtrack. I would…Read More
Here is Part 2 of my interview with Mark of the Electric Underground on YouTube. This part features a two-way conversation with Mark as to why I decided to develop Blasternal.